When I first started this course, I
wondered how well an online class was going to teach me to integrate technology
across content areas. Now, at the end of
the course, I can truly say that I am well on my way to regularly using
technology across my content areas.
By staring off familiarizing myself
with the International Society for Technology in Education standards was a
great start. I knew that I’ve seen these
before but didn’t really remember them.
Looking over the standards really helped me identify where my weaknesses
were and helped me form a GAME plan. I
first made a goal centering on my class blog.
I have students respond to my blog post once a week. I made a goal to change the format to a forum
where the students can not only reply to me, the teacher, but also their peers
as well. I am happy to say that I did
accomplish this goal. I successfully
completed the goal setting, then I took action, and I monitored the outcome,
and have evaluated my project (Cennamo, Ross & Ertmer, 2009, pg. 10). We ended up not liking the forum format as
much as the blog. It was a little more
confusing than I hoped it would be. I
was envisioning something like BlackBoard has in terms of a discussion
board. However, it was more confusing and
hard to find who responded to who and difficult on my end finding who had
responded to the initial post and who was responding to their peers responses. In the end, I decided not to switch to the
forum format and keep the blog – but add in a way to respond to a peer’s
initial posting. Without setting a GAME
plan goal – I would have never found out about the forum.
This new learning has helped me learn
that I can try something with my students, have it be a new experience for us
all and have it not work – and that’s OK.
It has helped me teach my students that I try new things too and they
don’t always go as planned. The
important part is that we tried it and that next time it might be a huge
success. When I was in the evaluate
stage of my GAME plan I use self-reflection and asked myself “how it is
connected to other events, and what adjustments should be made to subsequent
actions based on this learning”, this way I could improve my teaching and in turn,
my students learning (Cennamo, Ross & Ertmer, 2009, pg. 11).
My second GAME plan revolved around
how elementary schools don’t really teach anything about copyright. I have made it a point in my lessons to
include copyright information and point it out to students. We’ve had several discussions about why we
would want to include copyright information.
I have also made sure in any research papers or work that they include
some type of information stating where they got their research from. Because in my 5th grade classroom this
is really their first exposure to siting sources I am only requiring basic
information. Starting out by just
including the link, then working our way up to including the author, the
publisher, when they accessed it and potentially more. So far this year I have done a lot of
modeling with citing and making sure that I give credit to where I get
information. I share copyright
information on any quizzes I give and worksheets that get handed out and make
sure I point it out to students.
As far as integrating technology
across the content areas goes – I’m all in.
Due to this course I have made a goal to incorporate at least one
technological assessment tool per content area before the school year
ends. By trying to infuse one technological
assessment in each subject area it forces me to find new ways to assess
students with technology. I may have students create a brochure on Microsoft
Publisher for one, then a PhotoStory for another. I may have them take an online quiz or use
our ActivExpression2’s to take a multiple choice, or open-ended questions. I may have my students create a virtual tour
for Social Studies with our upcoming Revolutionary War unit. I will be researching more ways to use
technology to assess students across the content areas as well.
Problem-based learning takes longer to
plan, and requires you to be much more open and flexible in your planning. However, I have seen from the few times I’ve implemented
problem-based lessons and units the students learn so much more, and take much
more ownership over their end project whatever that may be. I will work to complete my plants
problem-based unit and examine the end result and build on that when planning
my units for the upcoming school year.
In conclusion, I feel that I’ve grown
through this class and absorbed information like a sponge. As a new teacher, I am eager to become
better, learn more, then spread my knowledge to help other teachers – new or
more seasoned. I look forward to what
the next class in store for me and I am thankful for what this class has helped
me build upon.
References
Cennamo,
K., Ross, J. & Ertmer, P. (2009). Technology integration for
meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont,
CA: Wadsworth, Cengage Learning.
Engstrom,
D. E. (2005). Assessing for technological literacy. Technology Teacher,
64(4), 30–32.
Retrieved from the Academic Search Complete database.
Retrieved from the Academic Search Complete database.
Ertmer,
P., & Simons, K. (2006). Jumping the PBL implementation hurdle: Supporting
the efforts of K–12 teachers. The Interdisciplinary Journal of
Problem-Based Learning, 1(1), 40–54. Retrieved fromhttp://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1005&context=ijpbl.
International
Society for Technology in Education. (2008). National education standards for teachers
(NETS-T).
Moursund,
D. (2007). Problem-based learning and project-based learning.
Retrieved from http://pages.uoregon.edu/moursund/Math/pbl.htm.
Torp,
L., & Sage, S. (2002). Problems and possibilities: Problem-based
learning for K–16 education. Alexandria, VA: Association for Supervision
and Curriculum Development.
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